Virtual Reality Isn't Merely The Future of Media | Rick GarsonVirtual reality has been criticized as having an immersive nature, thus it is a technology that should only be used in job training and other gaming entertainment platforms. It has been viewed as a means of escapism at best and should not be applied in everyday tasks. Is virtual reality that bad or its critics just grossly misunderstanding it?

The Problem with Media Content Today

The online world currently is great for exploration but not good for any form of cohesion. Its attention-grabbing capability scatters users’ attention across diversified things, depriving them the ability to wholeheartedly focus on one thing.


The use of pacing to manipulate time is the backbone of any modern media narrative. It helps create suspense by beginning stories after all important aspects of the story’s plot have happened. This allows the storyteller to have control of the time they may choose to reveal information. This is prominent in news stories, where news flashes only show the most interesting parts of the news item first, in no chronological order, then giving the full highlights later. This method is what the click-bait technique uses to get attention in a crowded media field.

The Use of Virtual Reality in Media

Virtual reality slows down and allows users to process content at own pace. This ability of virtual reality to focus on one experience at a time changes how content is currently being consumed. The effect of slowing down and processing content at one’s own pace is that it will have a greater impact than reading or simply watching it. It mirrors how real life is perceived and gives a clear view of content. Thus virtual reality has the potential of realigning mental clocks with how humans were meant to learn the real world-by connecting with reality. Virtual reality happens in real time, ensuring its contents capture the user’s full focus, while minimally manipulating behavior.

General Observation

Virtual reality can address the current problem brought about by the media content being used to manipulate how consumers of the content experience it. The use of pacing to manipulate time results in disconnection with actual reality. Contrary to what critics think, virtual reality actually enhances the experience of actual reality by slowing down the pace at which content is delivered and consumed. It restores dignity and also autonomy in human interaction with technology. Virtual reality is the future of modern media.