Software and hardware developments of 2017 helped to further virtual reality advancements, boosting it on everyone’s radar, personally and professionally. Well, there’s even more significant change on the horizon for VR in 2018.
Location-based VR, enterprise VR, professional VR, and entertainment continued to gain traction over the last year. While there was slow growth in the realm of consumer VR, there were a number of high-resolution professional grade headsets introduced. Outstanding and unmatched, the user applications and infrastructure can provide VR solutions. Acer and a number of others have launched business-focused VR solutions.
Content and hardware success has invited greater expectations in the upcoming year. Doubts from 2016 and early 2017 were subdued by year’s end, due to tremendous industry successes. Forbes reported that there was exciting progress made in tech, which helped to drive the multi-billion dollar industry. Ubisoft and other publishers gained supported behind Facebook.
With all of the incredible progress of 2017, what can be expected in 2018?:
Priced between $89.99 and $599, there are a host of remarkable headsets you may want to get your hands on in the upcoming years, including the comprehensive PC-tethered HTC Vive, the sturdy and sleek Oculus Rift, the comfortable Google Daydream View, and the stunning and compelling Sony PlayStation VR. PC Magazine did a detailed roundup, that featured the best virtual headwear.
With great popularity, comes great success, and it’s important to take part in success by investing in stock. VR may not be mainstream, but it is beginning to dominate. Sony (NYSE:SNE), Facebook (NASDAQ:FB), and Alphabet (NASDAQ:GOOG) (NASDAQ:GOOGL) have identified the potential of virtual reality, so you may want to consider purchasing stock from them in 2018.
Facebook’s Oculus Rift has begun to outpace HTC’s Vive, the other premium headset on the market. Facebook is building a dominant VR platform, where they’ll rent virtual space to other companies.
They’re eager to appeal to more than gamers, they also want the attract firms focused on education, entertainment, and training. Sony has simplified virtual reality, which is why it’s a giant in the industry, and this also protects it from disruption. Alphabet’s VR contributions included Cardboard and Daydream headsets, which require a separate smartphone. Google Earth, a popular VR application, regularly expand content and is proof that VR can be applied widely. Alphabet could easily monetize the applications, incorporate unique content, and share an advertising platform. However, there are likely other stocks you may want invest in.
Cross-platform compatibility isn’t too far off for virtual reality tools, and neither are wireless attachments. Qualcomm, AMD, Intel, and Peraso are just a few wireless companies developing WiGig chips for the use of wireless VR solutions, which help it to overcome a preexisting hurdle. Companies have posted completion dates for the chip-enabled consumer products, Wirelessness helps to solve issues, including display resolution. Of course, bandwidth and latency issues would need to be addressed. 802.11AY, the successor to WiGig or 802.11AD will be the future of wireless VR, with valuable bandwidth capabilities and solutions.
Are there any other next dimensional things you’re hoping to see related to virtual reality in the new year?